using UnityEngine;
using System.Collections;

public static class Layers 
{
    public const int Player = 8;
    public const int Target = 9;
    public const int Wall = 10;
    public const int Floor = 11;
    public const int Furnishing = 12;
    public const int Stockpile = 13;
    public const int Projectile = 14;
    public const int Fleeing = 15;
    public const int Grabber = 18;

    static public int GetMask(int layer)
    {
        return 1 << layer;
    }
}
