Archive for the ‘Thrust Or Bust’ Category

Thrust or Bust has been released on Kongregate, and the promised updates to Chroma Invader and Snowflake are complete as well. If you haven’t already, please play and rate all three games on Kongregate. I have added convenient links to the Kongregate versions of the games in the sidebar of this site.

My Google Adwords campaign is also up and running (albeit clunkily, I think I need some SEO on my landing pages), so you may start seeing ads for Thrust or Bust or for the Good Gaming Initiative out in the wild.

I hope Thrust or Bust is well-received on Kongregate. I’m looking forward to seeing what badges they create for the game.

For the rest of today, I’ll be checking in on the stats of Thrust or Bust, of course. I also will be hard at work on the Dungeon’s Fortune project.

Thrust or Bust will be coming to Kongregate on Saturday, March 3rd, at 8:00am EST. At that time, Chroma Invader and Snowflake will be updated as well. Later that day, my Google AdWords campaigns should be up and running.

Once Thrust or Bust is released, I will post the link to the new Kongregate version, and will be removing links to all old versions, including the downloadable version.

Hope to see everyone posting their high scores next Saturday!

Some of you may have noticed that my flagship game, Thrust or Bust, is not yet on Kongregate in any form (Web or Challenge edition). There is a very good reason why that is so: I wanted to give Thrust or Bust a few enhancements before relaunching it on Kongregate.

The Web and downloadable Challenge editions of Thrust or Bust will be combined into a single package with two gameplay modes. In addition, Thrust or Bust will be the first Smiling Cat game to be integrated with Kongregate’s API, which will allow high scores to be tracked directly on the Kongregate site, as well as opening up the possibility of Kongregate Badge Achievements. Some other enhancements are going in, too, such as some changes to the music, volume/mute controls, and streaming loading. I am looking to apply some of these changes to Chroma Invader and Snowflake as well.

I hope to have this work done within a couple of weeks, and plan to put together a modest marketing campaign to coincide with the re-release of this great game. I will post further updates as release plans firm up.

Thrust Or Bust LogoThrust or Bust Bonus Level 2 Screenshot
It has been one year since the release of my first game, Thrust or Bust. I want more people to play this great game, so, I am re-releasing it as a free download. I recently just got back into playing this game myself, and it is still a lot of fun. Please download, and feel free to distribute to your friends and family.

Game Information and System Requirements

May 14

We’re still alive and kicking, not much activity lately because there is not much to report. Work is continuing, albeit at a reduced pace. The main project I have been working on is a sim-style game, and I am trying to design it from the ground up to be both mobile and desktop compatible. I first alluded to this project last summer. I have taken the prototype that I created then, and am now laying the foundations for the real thing. I am hoping to be able to release this game as free-to-play, as well as researching tie-ins with social media.
It has been six months since Thrust Or Bust Challenge Edition was released, so in celebration, I am cutting the price by 50%. I just played this game a few days ago, admittedly for the first time in a couple of months, and I still think it is a good game. I had trouble putting it back down again. I think I’ve decided my favorite levels are Stormforest Path and Gigabit Plains, though if I were to redesign the game, I might make Stormforest less maze-like.
Of course, the Web Edition of the game remains free-to-play. Please check out both editions of the game, I think you will be quite pleased.
I am still hoping for inspiration for the further arcade-style titles that I promised. If I start working on anything like that, I will post an update about it.

We Hear You!

posted by Duke
Nov 16

This past weekend was a rather eventful one for Smiling Cat. Soon after the official release of Thrust or Bust Challenge Edition, a friend and former co-worker of mine submitted a post on Reddit, which took on a life of its own for a while. If you missed it, you can check it out now. The feedback ranged from praise to profanity, from profound to petty.

Thank you to everyone that provided useful, actionable feedback about the game. You are being listened to, and I am doing everything within my power to incorporate your suggestions into my current and future plans for Smiling Cat. I will share with you some highlights about what this will mean for Smiling Cat in the near future.

One message that I heard loud and clear was that many of you want your indie games for free, especially the first few offerings from a new developer. In light of this, I will continue to move forward with my current plans to release several games under the web-based, ad-supported, free-to-play model. It will probably be quite some time until Smiling Cat undertakes another retail release.

To this end, the release of Chroma Invader is only weeks away. Hopefully, I can get the logistics of my ad-supported model worked out in time to release the game before Christmas. After that, I am planning on undertaking several more smaller-scale projects, hopefully releasing a new game every month or two.

Despite the move away from retail releases, I stand behind the quality and playability of Thrust or Bust Challenge Edition, and it will remain supported and on sale in the Smiling Cat Store as a premium offering for those who like Smiling Cat games enough to want to take the experience off-line.

One request that I get a LOT is to provide games on mobile platforms, such as iPhone and Android. I would love to do this at some point in the future. In order to do so, though, Smiling Cat needs to make a considerable investment in hardware and software, especially on the iOS side, in order to do this type of development. So, mobile plans will unfortunately have to wait until Smiling Cat has the necessary capital to invest.

Also, it is clear that Smiling Cat has outgrown its current minimalist web site design. Over the coming weeks, I will be looking to roll out a new version of the site, hopefully one that will be easier to maintain and more appealing to view.

Please look forward to all of the upcoming developments here at Smiling Cat!

The big release date has finally arrived. Thrust or Bust Challenge Edition is now available in the Smiling Cat Store. Be sure to buy your copy before November 30 to take advantage of the 20% introductory discount.

Everything is falling into place as planned for the November 13 release of Thrust or Bust Challenge Edition, so I’m now going to call the November 13 release date a firm date. Today, the Release Candidate build of the game was created, so my testers will be giving the game a final once-over to make sure that there are no latent problems with the game. Hope to see you all in the Smiling Cat Store on November 13!

So far, the feedback for Thrust or Bust Web Edition has been positive and encouraging. Thanks to all of the wonderful folks over at the Unity Community forums,
as well as to all of our family and friends that are getting the word out about Thrust or Bust. I’m really excited about and looking forward to the release of Challenge Edition. It’s great to see everything coming together after so much hard work. Speaking of the release of Challenge Edition, right now I am targeting a release date of November 13. That gives me 21 days to tie up all loose ends and get everything sorted and ready.

Finally, after all of this time, I cordially invite you to play Thrust or Bust Web Edition. This edition of the game will give you a small taste of what is in the upcoming downloadable game Thrust or Bust Challenge Edition. I hope you enjoy playing the game as much as I enjoyed making it. We hope to have forums available soon to allow you to post your feedback. In the meanwhile, feel free to send any feedback, questions, praises, or criticisms to