2015 OGDE Expo Sunday Morning Update

So I knew it was going to be a good day yesterday because the minute I walked in to the expo, Cody, one of the main organizers, immediately gave me a huge bear hug because my booth is awesome. Lots of traffic at the expo yesterday. Lots of people playing Dehoarder 2, some new players, some returning from last year to see what has been added. Lots of good feedback noted down. Several annoying bugs discovered, which will be slowly tortured to death for the embarrassment that they caused (nothing showstopping).

As planned, a “Dehoarder Live” race took place on the main stage for the day’s raffle prize. It was an awesome scramble:

Got lots of praise on the theming of the booth, and good remarks overall on the game itself. People were discovering Harry’s neighbors, doing gardening, and of course, dehoarding and recycling thousands of items.

After the floor closed, we had a nice little mixer with some drinks and awesome build-your-own nachos. We discussed many things, including procedural terrain generation and our hopes for Notch’s resurgence. We then closed out the night with an awesome planetarium concert that included the premier of a new 4k animation from computer animation legend Chuck Csuri accompanied by music from Sean Beeson, a set from the Super Guitar Brothers, and a review of the best works of game musician Grant Kirkhope.

By the time I got home, I was almost too exhausted to post and tweet about the video from the Dehoarder Live race. Almost. After a night’s rest, I’m ready to head down there and do it all again for the final day of OGDE.